Software EngineeratPolymarketNow
Infrastructure for CFTC regulated prediction markets - low-latency systems behind a high-volume exchange.
Software engineer building high-performance, ergonomic systems. Currently at Polymarket on the CFTC regulated side of prediction markets. Computer Engineering at the University of Waterloo.
I like the layer where correctness meets throughput: storage engines, caches, schedulers, and the APIs that sit on top of them. The goal is always the same - make the fast path obvious and the wrong thing hard to write.
Infrastructure for CFTC regulated prediction markets - low-latency systems behind a high-volume exchange.
Product Taxonomy team - tooling and data pipelines for the catalog that powers millions of merchants.
Generative UI and data warehousing - turning model output into interfaces and a queryable analytics layer.
4D spatiotemporal reconstruction - recovering scene geometry and motion over time from multi-view input.
Classical supervised classification on medical datasets, with a focus on robustness and interpretability.
A 3D generation tool that turns rough sketches into models, built on Trellis and Cerebras. Grew into a small product with paying users.
An embedded OLTP key-value database in Rust, inspired by LevelDB and RocksDB. LSM-tree storage with MVCC transactions for snapshot-isolated reads.
An AI movie studio that generates short films end to end from a single prompt. Hack the North 2025 finalist.
Building something at the systems layer, or want to compare notes on storage engines? Send a note and it lands straight in my inbox.
© 2026 William Zeng - built fast, kept simple.